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THE LATEST NEWS BELOW

yioFiller v1.01 (Android Game)

February 20th, 2018, 22:57

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Cytoid v1.3.1 (Android Game)

February 20th, 2018, 22:51

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The Incredible Platformer v1.0 (Android Game)

February 10th, 2018, 22:21

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Speccy 4.6.2 for Android

February 8th, 2018, 21:43

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VGB 5.3.4 for Android

February 8th, 2018, 21:39

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fMSX 5.2.2 for Android

February 8th, 2018, 21:38

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iNES 5.1.3 for Android

February 8th, 2018, 21:33

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ColEm 4.2.4 for Android

February 8th, 2018, 21:22

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Speccy v4.6.1 (Spectrum emu for Android)

January 28th, 2018, 20:32

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Mbrane v1.0.1 (Android Game)

January 28th, 2018, 20:28

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Antiyoy v1.21e (Android Game)

January 28th, 2018, 20:27

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Ghost Hitch v3.2.3 (Android Game)

January 24th, 2018, 20:24

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ColEm v4.2.3 (Coleco Vision emu for Android)

January 24th, 2018, 20:23

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fMSX v5.2.1 (MSX emu for Android)

January 24th, 2018, 20:21

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Sindibad v1.0.6 (Android Game)

January 23rd, 2018, 22:07

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g0blin jailbreak (iOS 10.3.x/ A7-A9) released!

January 14th, 2018, 20:45

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fMSX/fMSX Deluxe 5.2.1

January 7th, 2018, 21:39

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Houdini updated for iOS 11 (up to 11.1.2), g0blin jailbreak (10.3.x) drawing closer

January 4th, 2018, 20:48

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MasterGear 4.1.3

January 1st, 2018, 22:42

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SameBoy v0.10 released

January 1st, 2018, 22:40

This version is not compatible with save states of older versions.
New/Improved Features

The CGB boot ROM will now wait until the user finishes choosing a palette
New SDL GUI:
More user friendly, settings are now more accessible
Added configurable controls
Added scaling filters (requires OpenGL 3.2 support)
Added frame blending (requires OpenGL 3.2 support)
Added joypad support to both the Cocoa and SDL ports

Accuracy Improvements/Fixes

More accurate PPU timings
The first frame after turning the LCD on is now skipped, as in hardware (Fixed Pokémon Pinball visual glitch)
Accurate emulation of VRAM and OAM blocking
More accurate emulation of MBC1
Improved serial cable timing emulation
Complete rewrite of the APU emulation (Fixed audio on several games)
APU emulation is now sample-accurate in almost all case
Audio is now rendered at 2MHz (like real hardware), downsampled to 96KHz (or 44.1 on Windows)
Passes all of Blagg’s APU tests, as well as most of SameBoy’s (yet-to-be-released) APU tests
Added 3 modes of high-pass filtering (Disabled, Emulate Hardware, and Preserve Waveforms)
Fixed KEY1 being writable on a CGB in DMG mode
Refined window behavior (Fixed visual glitches in Pokémon G/S/C)
SCY latching is now correctly emulated
Refined SCX’s effects on PPU timings
Correctly emulate differences in interrupt timing when the CPU is in halt mode
More accurate emulation of interrupt servicing. (Fixed Pinball Deluxe)
Fixed OAM interrupt timing (Fixed Pinball Deluxe when emulating a DMG)
Added 4 modes of color correction (Disabled, Correct Curves, Emulate Hardware and Preserve Brightness)
Fixed EI behavior

Bug Fixes

Fixed backtrace command in the debugger (first item did not appear correctly)
Fixed a bug that prevented saving games after resetting the emulator
Fixed several memory leaks
Fixed a bug that caused black screens after loading a save state when emulating a DMG
Fixed potential crashes when viewing OAMs in the VRAM viewer

Misc Internal Changes

API improvements
It is now possible to specify a boot ROM for the automatic tester
The Libretro core is now merged into the main branch

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