Unreal Engine programmer says customers should be given performance options on smartphones
The increasingly disparate range of smartphone hardware means that PC-like settings would be an elegant solution to performance scaling, a developer at Epic Games has said.
Niklas Smedberg (pictured), a senior engine programmer at the Infinity Blade company, told attendees at GDC that mobile “is the new PC” in terms of diversity of GPU, CPU and memory specs.
“On just iOS alone you still have a wide range of different devices and different performances to cover,” he said.
Because of the disparity in hardware, everything on iOS has to be built with the lowest settings in mind, Smedberg added.
“On Xbox 360 you can try and get everything out of the console, but on mobile you have to scale performance for a wide range of device. So, to be future proof, it would be nice to have PC-style settings.”
Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of the retro consoles and the latest next-gen consoles, we post news on all the consoles we cover about hardware aspects, gaming, modification, Hacking and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post news of their own releases and get the credit and comments they deserve for all their hardwork. We have a Network that currently supports PSvita, Nintendo 3DS, WiiU, PS4, Xbox720, Nintendo Wii, Xbox360,Pandora, Dingoo, Wiz, PS3, PS2, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn, Android, Apple, Blackberry, GP32, GP2X, Nintendo 64, Snes, Gameboy, Nes, Virtual Boy, Apple iPhone, Ipad, Ipod Touch, Ipod, Windows Phone and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.
Please help DCEmu become stronger by posting on the forums every day and make our community larger.